Thanks dude. 🤨
By - gareth93
This type of tea bagging was so aggressive it makes you think if he was spiteful or if he was just horny
That was the most intimate teabagging I’ve ever seen?
Ass to Mouth resuscitation!
That was a straight monkey fuck
Honestly, they probably got a little horny.
that jerk he is suppose to do it when the victory shows us not before
Nah how I see it. Do it the moment victory is secured. The dude knew he could live 3 seconds so he took out the dude. I'd do the same.
The only times I won't would be like a flag carrier or ball holder. Something along that.
nah nah nah what you need to do if kill them as soon as you see the victory screen like 0.0000001 second you see it any after that and you are a jerk
It couldn't get anymore Halo than that. 😂
Damn, that was some serious teabagging. He went hard.
Also, did anyone else's eyes light up when they saw three reds lined up like that?
MUST. RELOAD. FASTER.
How is everyone on here so good at the damn game! PC Xbox doesn’t matter! I can’t hit shit and since I’m console as PC puts it “AIM ASSIST FUCKING CU***** *please stand by*”
Honestly slowing down controls helped me.
i go in the campaign and try to only hit head shots on grunts jackels sheilded and sniper and elites if you can only head shot an elite your good
Ah dude, I'm playing today again and missing everything.
Practice and just play the campaigns. Start easy at first then make it harder on multiple play throughs. GLHF too
Wat do if I've played every single campaign multiple times over in the past 10 years but still can't hit for shit?
Have you cranked the difficulty up? Nothing will teach you to land headshots with that damn pistol like trying to hit an Elite (which you just spent a solid minute trying to break the shields on cuz legendary) that’s juking and dancing everywhere like he’s on crack, or facing thirty grunts with barely 30 pistol rounds and a rocket launcher you *have* to save for that Hunter coming up.
I was stuck with only campaign and firefight on Reach to play for three years before my parents *finally* let me go online when I was in my teen years. When I did, I actually held my own in my first game of Infection and even got a Last Man Standing, since I knew the gametype from videos and I was a pretty fair shot with the pistol, as well as accustomed to fending off the Flood from 3 and Combat Evolved Legendary runs (where mistiming your shotgun equals death usually).
Playing the campaign for fun (lower difficulties, using weirder loadout choices or whatever) is not much practice. Higher difficulties, forcing yourself not to crutch power weapons (in Reach, for instance, learning to make due with a pistol and an assault rifle and grenades instead of running for the target designator or splaser, or learning how to kill a Hunter using only a shotgun, maybe with well timed armor lock bursts at first), and so on really helps you master combat fundamentals: consistent aiming, helpful and unpredictable movement, optimal positioning before and during combat, etc. The AI generally is way more complicated and unpredictable on higher difficulties, to the point I honestly think I prefer fighting human enemies that at least are rational and don’t usually have so many dodge animations or heavy shields. If you can hold your own when the AI cheats and outnumbers you badly, you’re better prepped for multiplayer.
Good point honestly lol, something I oughta get to more. I've played through CE on legendary once but not much else.
Appreciate the sentiment, but that is horrible advice. Like...really, really counterproductive. It bothers me how much sense it makes on the surface to do this, thus enticing new players to spend their valuable resource of time on a failed endeavour. As someone who spent a month here and there without XBL on H2 and had to practice using campaign, I'd argue I am among one of the most experienced players in using aspects of campaign to objectively improve any and all aspects of my competitive gameplay. It's dumb, incredibly inefficient, and can even do more harm than good if breaking even at all.
The fundamentals to grow from new (or mediocre) to a high performing impact player are always the same for a Halo game. *Well, I didn't really do 4 or 5 so maybe it changed, but those potential small and unique changes are irrelevant for the series moving forward in my opinion*.
Learn all the 8 player maps and their power weapons by playing. It's similar to a MOBA like Dota, where there is such a huge initial burden of knowledge. You can *choose* to learn maps/weapons/heroes one at a time by reading, but there is a very real level of diminishing returns here and learning in game is best due to immersion creating organic learning environments. You should always seek to supplement your knowledge with videos, texts, or other online material; just don't do that as step 1.
There's quite a bit more (albeit oddly simple) to expand upon, but I think you could likely ascertain the realm of mechanic(s) by which one improves their aim/actual combat gameplay with a simple tip that isn't understood by enough new players: **play as though you are as talented as your ideal. Whether your ideal is created through twitch streamers (or otherwise great players and veterans) or simply the embodiment of how you want to impact each game you grace with your strengths.**
Challenge fights where you are down a shot or have to play with positioning to trade 1:1 instead of a moderately low chance of surviving. Doing this helps immensely to break the weak player mindset, alongside enabling you at high level play to at bare minimum create the most impact from situations you otherwise would choke in all categories. Maybe this only means you surprise people and throw off their final shot, or you only create a few seconds of extra space for your team before dying, or even just getting an enemy to 25-50% instead of 75%. But you WILL do that consistently every single game and that adds up.
Don't back down from players that challenge you in fights you can otherwise assume (or at least don't have enough information to infer an intelligent motive for their aggression) is a more simple 1v1. This is how you benchmark your shot accuracy and consistency, or identify traits like your movement, strafe patterns, and nading (effectiveness - opportunity * proclivity to grenade).
Can anyone answer me why at the end of a match teammates just begin firing at each other for no reason?
It's the rules man - get with the program.
Celebrate the win with your teammates by clubbing them to death.
Express your anger at the defeat with your teammates by ruthlessly killing them in those last few seconds
This is how one "gits gud"
I'd be pissed
It's the end of the game. All bets are off
Teammates no longer exist at the last 10 seconds
He was helping you. And I don’t mean with killing.
I'd do that exact thing. And I want it to happen to me. Man everyone knows at the end of a match you betray each other. I wouldn't want to live in a Halo without it
That's what's know as a "pro gamer move"
This strangely puts me in the mood to play some halo.
This wasn't teabagging. . . It was love